Papers
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- Strukturierung der
Animationsprogrammierung
- GMD-Studien Nr. 223, November 1993, pp. 109 - 111.
- Quasi-Monte
Carlo Methods in Computer Graphics, Part I: The QMC-Buffer
- with Stefan Heinrich
- Technical Report 242/94, University of Kaiserslautern.
- Quasi-Monte
Carlo Methods in Computer Graphics, Part II: The Radiance Equation
- with Stefan Heinrich
- Technical Report 243/94, University of Kaiserslautern.
- A
Quasi-Monte Carlo Algorithm for the Global Illumination Problem in the
Radiosity Setting
- Lecture Notes in Statistics, 106 (ed. by H. Niederreiter and P.
Shiue), pp. 239 - 251.
- Quasi-Monte
Carlo Methods in Computer Graphics
- in O. Mahrenholtz, K. Marti, and R. Mennicken (eds.),
ICIAM / GAMM 95, Special Issue of ZAMM, Issue 3: Applied Stochastics
and Optimization, pp.109-112, 1996.
- Quasi-Monte
Carlo Methods in Computer Graphics: The Global Illumination Problem
- Lectures in Applied Mathematics, Vol. 32, 1996, pp. 455-469.
- The
fast Calculation of Form Factors using Low Discrepancy Point Sequences
- Proceedings of the 12. Spring Conference on Computer Graphics, Bratislava,
1996, pp. 195 - 204.
- Quasi-Monte
Carlo Radiosity (extended version)
- Rendering Techniques '96, (ed. by X. Pueyo and P. Schröder),
Springer, 1996, pp. 101-110.
- Instant Radiosity
- Computer Graphics Proceedings, Annual Conference Series, SIGGRAPH 97, pp. 49-56.
- Creative Applications Lab (CAL) Content: Download the
demo software presented at SIGGRAPH 97 (HTML and binaries
for any SGI >= O2) !
- Quasi-Monte
Carlo Methods for Photorealisitic Image Synthesis
- Ph.D. thesis, Shaker Verlag, Aachen 1998,
ISBN 3-8265-3330-5.
- The Quasi-Random Walk
- Lecture Notes in Statistics, 127
(ed. by H. Niederreiter, P. Hellekalek, G. Larcher and P. Zinterhof),
pp. 277 - 291.
- Hierarchical Monte Carlo Image Synthesis
- Mathematics and Computers in Simulation, Vol. 55, no. 1-3, pp.79-92.
- Due to the very unprofessional
editing procedure at Elsevier Science Publishers many
typos have been introduced into the journal version of the publication.
In addition the quality of the reproduction of all images and graphs
is below standard.
Therefore you better download the version from this website.
- Efficient Importance Sampling Techniques for the Photon Map
- with Ingo Wald
- Proceedings of VISION, MODELING, AND VISUALIZATION 2000, IOS Press,
pp. 271-279.
- Metropolis Light Transport for Participating Media
- with Mark Pauly and Thomas Kollig
- Rendering Techniques 2000, (ed. by H. Rushmeier and B. Peroche),
Springer, 2000
- Random Fields on Rank-1 Lattices
- Technical Report 307/01, University of Kaiserslautern
- Interleaved Sampling
- with Wolfgang Heidrich
- in Rendering Techniques 2001,
(ed. by S. Gortler and K. Myszkowski), Springer, 2001, pp. 269-276
- Fast Generation of Randomized Low Discrepancy Points Sets
- with Ilja Friedel
- in K.-T. Fang, F.J. Hickernell, and H. Niederreiter (eds.), Monte
Carlo and Quasi-Monte Carlo Methods 2000, Springer-Verlag, Berlin, pp. 257-273.
- Efficient Bidirectional Path Tracing by Randomized Quasi-Monte
Carlo Integration
- with Thomas Kollig
- in K.-T. Fang, F.J. Hickernell, and H. Niederreiter (eds.), Monte
Carlo and Quasi-Monte Carlo Methods 2000, Springer-Verlag, Berlin, pp. 290-305.
- Tiled Blue Noise Samples
- with S. Hiller and O. Deussen
- Proceedings of VISION, MODELING, AND VISUALIZATION 2001, IOS Press,
pp. 265-271
- Trajectory Splitting by Restricted Replication
- Technical Report 316/01, University of Kaiserslautern
- Monte Carlo & Beyond, - Course Material -
- Technical Report 320/02, University of Kaiserslautern
- This course was first held
at the Caltech July 30th through August 3rd, 2001. The material is from the
block course at the ETH Zürich held early 2002.
- Interactive Global Illumination using Fast Ray Tracing
- with I. Wald, T. Kollig, C. Benthin, and P. Slusallek
- in Rendering Techniques 2002,
(ed. by P. Debevec and S. Gibson), Springer, 2002, pp. 15-24.
- Efficient Multidimensional Sampling
- with T. Kollig
- in G. Drettakis, and H.-P. Seidel (eds.),
Computer Graphics Forum, Vol. 21 (2002), No. 3, pp. 557-563.
- Strictly Deterministic Sampling Methods in Computer Graphics
- (mental images technical report, 2001) in "Monte Carlo Ray Tracing",
SIGGRAPH'2003 Course, San Diego, July 2003, to appear.
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