Networked Multimedia WS 98/99

2/8/99

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Inhaltsverzeichnis

Networked Multimedia WS 98/99

PPT-Folie

Contents

Literatur

Introduction to Multimedia

Media

Media

Size of transmission versus time of transmission

Why are Media Important?

Media Present Information

Media Present Information

Time-Dependence of Media

Properties of a Multimedia System

A new definition of Multimedia:

PPT-Folie

The Information-Based Economy?

The Information-Based Economy?

The Information-Based Economy?

Info-Highway: Initiatives

USA: National Information Infrastructure (NII)

Europe: Bangemann Report

Network Types and Services

2. Integration

Integration Results

2.1 Integration Advantages

Media Advantage: Expressiveness

A Network Advantage: Reachability

A Computer Advantage: Individuality

Another Computer Advantage: Processing

2.2 Steps toward Integration

Stage I: Traditional Approach

Stage II: Computer Controls External Devices

Stage III: Digital Communications

Stage IV: Integrated Digital Communications

Stage V: All Digital But Analog Interfaces

Stage VI: All Digital System

2.3 Technical Key Problems

Real-Time Dependencies

Communication Systems – Requirements

Communication Systems – Today

Operating Systems

Processing Requirements

Synchronization

Synchronization Mechanisms

Stream Handling

New Data Types

3 Networks

Switching concepts

Circuit switching

Packet switching

Cell switching:

ISO / OSI Reference Model

ISO / OSI Reference Model

ISO / OSI Reference Model

Switching concepts

Switching concepts

Networks

3.1 Ethernet

Ethernet

Ethernet Structure: Topology

Ethernet: CSMA/CD Protocol

Ethernet: Usability for Multimedia Data

Fast Ethernet Compared to Ethernet:

Gigabit Ethernet

3.2 Token Ring

Token Ring Structure: Topology

Token Ring Usability for Multimedia Data

3.3 FDDI (Fiber Distributed Data Interface)

FDDI: Topology

FDDI: Components

FDDI: Components

FDDI: Usability for Multimedia Data

FDDI: Usability for Multimedia Data

FDDI II: Traffic Types

FDDI II: Conceptual Structure

FDDI II: Concept

3.4 DQDB (Distributed Queue Dual Bus)

DQDB: Topology

DQDB: Traffic Types

DQDB: Usability for Multimedia Data

DQDB: Usability for Multimedia Data

3.5 ISDN (Integrated Services Digital Network)

ISDN

ISDN: Usability for Multimedia Data

3.6 B-ISDN (Broadband ISDN)

B-ISDN: ATM

ATM: Reference Model

ATM Layer Overview

ATM: VPIs and VCIs

ATM: VPIs and VCIs

ATM: Virtual Connections

ATM: Classes of Services

Service Categories

ATM: Usability for Multimedia Data

ATM: Usability for Multimedia Data

Reservation Protocolls

Reservation Protocols

Examples of Reservation Protocols

Classification of Reservation Protocols

ST2+ - Internet Stream Protocol Version 2+

Modules for ST2

Stream

SCMP

Stream Set up (1)

Steam Set Up (2)

Change of Receiving Target Group

Data Transfer

ST2+ FlowSpec

Groups of Streams

Failure Detection & Recovery

Stream Preemption

RSVP - Resource Reservation Protocol

RSVP - Komponents

RSVP - data path modlus (1)

RSVP - data path moduls (2)

RSVP - control moduls

RSVP - attributes

RSVP - data flows

RSVP - reservation model

RSVP - Reservation styles

RSVP - merging of reservations

RTP - Real-Time Transport Protocol

RTP - Scenario

RTP - Definitions

RTP - Header

TCP - RTP control protocol

4 Compression

General Requirements

Mode Dependent Requirements

Categories and Techniques

Entropy Coding

Entropy Coding

Run-length Coding

Huffman Coding

Huffman Coding

Huffman Coding

Huffman Coding

Huffman Coding

Adaptive Algorithms

Adaptive Huffman Coding

Adaptive Huffman Coding

Adaptive Huffman Coding

Adaptive Huffman Coding

Adaptive Huffman Coding

Adaptive Huffman Coding

Arithmetic Coding

Arithmetic Coding

Source Coding

Discrete Cosine Transformation (DCT)

Discrete Cosine Transformation (DCT)

Hybrid Coding for Images, Video and Audio

Image preparation

JPEG (Joint Photographics Expert Group)

JPEG Example

JPEG

MPEG (Moving Pictures Expert Group)

MPEG

Further Video Compression Standards

MPEG-2

Other Compression Methods 1

Other Compression Methods 2

5 System Architecture and Components

Workstation Architecture: Today

Workstation Architecture in the Future

Workstation Architecture: Switch Based

Workstation Architecture: Desk Area Network

Workstation Architecture: Desk Area Network

Continuous Media handling by Software

System Software Tasks

Examples: System Software Tasks

Problems of Continuous Media processing

Problems of Continuous Media processing

Problems of Continuous Media processing

Real-Time Systems

Summary

Summary

Summary

Summary

Summary

Autor: Prof. Dr. Paul Müller

E-Mail: mueller@uni-kl.de

Homepage: www.icsy.de

Weitere Informationen:
(c) Prof. P. Müller, Universität Kaiserslautern, Germany