Game of TUK
Game of TUK is an app-based game to promote physical activity that was developed at TU Kaiserslautern (TUK) and has been running since 2018. In it, students and, since 2020, employees as well, play against each other for points, which they can collect through a combination of virtual and real games.
For four weeks each year, students, divided into house teams according to their departments, and employees play for TUK supremacy. In the three rounds of the game, a total of approximately 3,550 students and employees participated. Detailed information about the game can be found on the Game of TUK website.
Die Eule braucht Liebe
What happened so far: House Sigma defeated the previously invincible House Omega in the third round, while House Psi entered the field for the first time. This semester, the scores are zeroed again and anything is possible!
New features, once again improved performance and infinitely more great feelings. Lace up your running shoes, polish your smartphones and get ready to fight for your heart.
Game of TUK Season 4: THE OWL NEEDS LOVE!
Playtime: 10/25 - 11/18/2021
What it's about?
The app acts as a "referee" and determines the points that players collect for their house. Points, called TUK Coins, can be collected through three levels of play: Quickies, Weeklies and Events.
Quickies are games that can be played at any time, but only digitally in the app. There are two games to choose from: A quiz with questions about TUK, Kaiserslautern, and useless knowledge, and a donkey race (a quick-tip game in which you have to get your donkey to the finish line as quickly as possible with the help of a whip and a carrot). The quickies can be played by students either against another student or against a bot.
The so-called Weeklies are tasks that are unlocked for a week at a time, with the main purpose of encouraging exercise. Each week there is a new challenge that covers different levels of exercise: coin collector, Mr. Z, paper chase, and sports classes. For the Coin Collector, 20 virtual coins, or tokens, are distributed around campus for students to collect each day. Those who collect all the coins get a chance to win a Supercoin. A picture puzzle shows where the extra coin is hidden. In total, the player has then covered a distance of about 3 km.
Since our university borders directly on a large forest area, the competition also includes a paper chase in the forest. By solving small puzzles in the app, players get clues to the next place they are looking for. Once there, and registered by the app via GPS, the next puzzle and TUK coins await them. All in all, the game covers a considerable distance of almost 12 km in the forest. The paper chase is also available as a city version, where you walk through Kaiserslautern and solve puzzles.
The events - the opening battle and the grand finale - are games modeled on Takeshi's Castle, in which players compete face-to-face for points, i.e. without a smartphone.
At the end of the four weeks, the house that has accumulated the most points overall wins. Our idea is to whet people's appetites for exercise in a relaxed way, and thus use the game to bring more movement into everyday life. The games are designed in such a way that the behavior during the game (sports courses, hikes) can easily be implemented in everyday life after the game. The exact rules of the game can be found here: Game instructions
Julia Müller researched in her master's thesis whether this is the case and if so how the app promotes exercise. To do this, she surveyed participants and a control group about their exercise behavior before, during and four weeks after using the app. It turned out that Game of TUK helps to increase movement in everyday life. Even after the game had ended, it had positively influenced the active players.
View in the App
Impressions of Game of TUK
By continuing it as the initiative "Bewegt studieren 2.0", we can further develop Game of TUK.
The app was developed by a student team with employees of the TUK and the DFKI. Student participation was the main focus, as it is a guiding idea of Unisport to let the target group itself participate in the planning and implementation of projects. An interdisciplinary team of researchers worked together to develop the app; involved were:
- Jun. Prof. Dr. Marc Herrlich (FB Electrical and Information Technology, Serious Games Engineering),
- Prof. Dr. Klaus Schneider, Martin Köhler, Daniel Theis (FB Computer Science, Embedded Systems Group),
- Prof. Dr. Paul Lukowicz and Tobias Franke, (German Research Center for Artificial Intelligence (DFKI))
- Dr. Claudia Reidick & Julia Müller (Sports Science)
- Dr. Max Sprenger and various student employees and exercise instructors (Central Institution for General University Sports)
- Regional University Computer Center Kaiserslautern (RHRK)
- Techniker Krankenkasse (TK)
- General German University Sports Association (adh)