Particular Ensembles

Scientific Visualization Contest 2016

Overview


PLEASE NOTE: Deadline moved to Aug. 15, 8AM CET

Ensemble simulation can be used to examine aleatoric uncertainty in simulation models that contain stochastic effects. For this purpose, a simulation experiment is performed many times to generate an ensemble of realizations of model. The object of the 2016 Scientific Visualization Contests is the visualization of an ensemble of three-dimensional, transient fluid flows obtained through particle simulation with stochastic effects at multiple levels of resolution.

In this ensemble, the behavior of so-called viscous fingers is of primary interest. The six-dimensional nature and size of the data is the main challenge for visualization. Effective browsing, summarization, and data reduction strategies are needed to obtain meaningful insight into the data.


Please note: this website will be updated with more information in the near future. Make sure to check back!

FPM Simulation

The Finite Pointset Method (FPM) is a general approach for the numerical solution of problems in fluid dynamics and continuum mechanics. In this approach the medium is represented by a cloud of numerical points, each endowed with the relevant local properties of the medium such as velocity, pressure, and temperature. The points can move with the medium, as in the Lagrangian approach to fluid dynamics [1] or they may be fixed in space while the transport of the physical quantities has to be determined explicitly, as in the Eulerian approach. A mixed Lagrangian-Eulerian approach may also be used.

FPM is a meshfree method and therefore easily adapted to domains with complex and/or evolving geometries and moving phase boundaries (such as a liquid splashing into a container, or the blowing of a glass bottle) without the software complexity that would be required to handle those features with topological data structures. They can be useful in non-linear problems involving viscous fluids, heat and mass transfer, linear and non-linear elastic or plastic deformations, etc.

[1] J. Kuhnert (2014) Meshfree numerical schemes for time dependent problems in fluid and continuum mechanics. In: S. Sudarshan (Ed.), Advances in PDE modeling and computation, Ane Books, New Delhi, pp. 119-136.

Concentration Transport

To generate the ensemble the Lagrangian approach is used, i.e. the points move with fluid velocity. The simulation setup for each ensemble member is as follows: A cylinder is filled with pure water. At the top of the cylinder an unlimited supply of salt exists. Due to diffusion salt is washed out locally from the top. Since the salt solution has a higher density than pure water the highly concentrated fluid sinks down in the cylinder. The areas of high concentration are called viscous fingers. When and where they appear is not deterministic. The described simulation setup can be used to determine mean solution rates for the given type of salt in pure water.

Ensemble Simulation

Stochastic effects in the ensemble occur due to the simulation setup itself (which can also be observed in experiments) as well as the resolution of the FPM point cloud. The denser the point cloud the finer is the resolution of the viscous fingers as well as the more accurate is the measurement of the mean solution rate. Refinement of the point cloud is important to study the convergence of the simulation results, i.e. the mean solution rate. This helps to prove the validity of the simulation results themselves. An additional source of stochastic effects is the use of the k-epsilon turbulence model. Due to the non-deterministic behavior of the simulation multiple runs produce sub-ensembles with the same point cloud resolution. The full ensemble is generated through simulation with several resolution levels.

Evolution of concentration (color coded) using 250K particles.

Data


The basic simulation setup consists of a cylindrical flow domain that contains water. At the top of the cylinder, modeled by a corresponding boundary condition, is a solid body of salt that is dissolved by the water. Each simulation of the provided ensemble is based on this setup. Due to the transient nature of the solution process, approximately 100 time steps are provided for each simulation to provide significant temporal resolution. However, as the simulation code uses adaptive time stepping, the sequence of steps in time differs between simulations.

The simulation is run for each of three levels of resolution, using 250,000, 650,000, and 1,900,000 points to discretize the underlying model. It should be pointed out that in FPM simulations, the points should not necessarily be interpreted as particles moving with the flow of water. However, in the provided data, this is mostly the case.

To obtain insight into statistical variance between viscous fingers properties, 50 runs are provided per resolution level. Thus, the there is a total of 150 simulations available.

Data Download and Description

The data can be downloaded from the San Diego Supercomputing Center cloud. Please see here for detailed instructions.

The final data size will be approximately 400GB. Simulations will be available for download in groups of five. Please note that data will be made available in several batches until the end of January, 2016.

Tasks 1 2 3 4 5


The central problem of the contest is to visualize the evolution of viscous fingers across time and multiple resolutions, and study the variation of this evolution across the provided ensemble. Within these constraints, you are free to come up with visualization methods as you see fit.

TASK 1: Visualization of Viscous Fingers: Basic Visualization and Ensemble Browsing

The first task is to create a basic framework to visualize, organize, and browse the ensemble data to provide a first overview of the dataset.

  • How do you achieve (near-)interactive visualization and browsing of the point data?
  • How do you represent points?
  • How do you provide the context of the simulation domain?
  • What steps do you take to address cluttering issues?

TASK 2: Visualization of Viscous Fingers

Viscous fingers can be identified by considering the concentration of the salt solution – fingers are connected regions of the dataset that exhibit increased concentration. The central question of this task is, how fingers can be quickly identified and visualized at a specific point in time for a particular ensemble member.

Questions to be answered include but are not limited to:

  • Which approach do you use to identify and visually represent the viscous fingers?
  • Does your approach offer (near-)interactive visualization?
  • What forms of pre-processing are required before visualization?

TASK 3: Visualization of Viscous Fingers: Evolution of Viscous Fingers and Concentration

To understand the temporal evolution of the concentration and viscous fingers, a visualization focused directly on visualization of this question. A straightforward approach to this may consist of analyzing and visualizing the changing properties of viscous fingers, such as volume, growth rate, position, movement speed, etc. These may be represented statistically, but could also be presented in correspondence to individual fingers – the point-based nature of the dataset appears to offer opportunities for tracking the viscous fingers across time. Based on the quantification of the evolution of the fingers’ properties, the possibility for finding and visualizing fingers with specific properties is desirable. For this purpose, linked views would appear a good candidate.

Questions to be answered include but are not limited to:

  • How do you quantify and visualize finger properties across time within an ensemble member?
  • How do you represent the evolution across time of these properties?
  • How do you allow to interactively focus the visualization on fingers with particular properties?

TASK 4: Ensemble Summarization

While Task 3 is concerned with analyzing and visualizing properties of individual ensemble members, the focus of this task is to summarize these properties across the entire ensemble. An important aspect is to understand the variation of properties – is the ensemble largely uniform with respect to the properties of viscous fingers, or are there significant deviations or even multiple classes for datasets of the same resolution? Of particular interest are outliers that exhibit significantly different properties in a statistical sense. Having multiple resolutions begs the question if there are properties of fingers that only occur dependent on the point cloud resolution. This can give insight in how far simulations with low resolutions are valid. To achieve comprehensible visualizations, summarization (statistical or otherwise) appears mandated. Again, it should be possible to focus visualization on ensemble members that are identified through the summarization, e.g. outliers.

Questions to be answered include but are not limited to:

  • How do you summarize and visualize the temporal evolution of properties of the viscous fingers across the ensemble?
  • How do you provide a comparative visualization of different point cloud resolutions?
  • How do you allow to interactively use the summary visualization to focus on ensemble members (and possibly even individual fingers) with particular properties?

TASK 5: Tying Everything Together

It is desirable to provide the analysis and visualization capabilities from the first four tasks into a common visualization system. To achieve this, a framework and user interface to load, process, organize and visualize the ensemble data should be created. Specific questions arise from the nature and size of the data.

Specific questions of interest are:

  • How do you design the visualization interface to accommodate the different analysis tasks?
  • How interactive is your system?
  • What is the largest ensemble size that you have successfully applied your visualization to, and what are the current barriers to moving to larger ensembles?
  • In case you pre-process or resample the data, what are the details of your approach? Which errors may result from this?

Submission


Important Dates

  • Thursday, October 29, 2015 – Official announcement of the 2016 Scientific Visualization Contest
  • Monday, August 15, 2016, 8 AM CET – Deadline for entry submissions (MOVED!)
  • Wednesday, August 31, 2016 – Team notification
  • to be determined – Official announcement of results at IEEE VIS 2016 in Baltimore, MD (Oct. 23-28, 2016).

Rules

  • The contest is open to everyone except contest organizers and judges. Sponsors can participate non-competitively. We invite submissions from individuals or teams, and from both industry and academia alike.
  • Submissions must fulfill the requirements explained below.
  • The chairs and the jury retain the right to disregard any entries that do not meet the requirements below, are of poor quality, or are otherwise deemed inadequate.

Requirements

In order to demonstrate your approach, you are expected to submit:

  • A 3-page mini-paper in PDF format describing your visualization and analysis techniques. Please visit this site for a summary of the formatting guidelines of the manuscript.
  • Additional images (beyond those in the paper) which explain how your visualizations help answering the questions. The images should be appended to the 3-page document (thus, your whole PDF document should have more than 3 pages). You are invited to use captions in order to explain your images. The PDF document should be no bigger than 50 MB in size.
  • An MPEG, AVI, or Quicktime video (duration at most 10 minutes) showing the system, methods, or processes in action. This will be most helpful for demonstrating the effectiveness of your approach. You have the opportunity to submit 2 videos: one high-quality video for the review process and one compressed video (up to 100 MB) for the electronic proceedings of IEEE VIS 2016.
  • You may choose to make your paper and video anonymous. However, in that case we will not make it publicly available. Otherwise, your submission will be published on our webpage and in the electronic proceedings of the IEEE VIS 2016.
  • The 3-page write-up should not try to give any background information on the dataset – this will be the same for each contestant anyway. Instead, we would like to learn the important information on what novel visualization ideas you have come up with, how the visualizations were created, what insights scientists might be able to gain from your visualizations, etc.
  • We will definitely not be running any software as part of the evaluations. Instead, your paper, images, and videos should convey everything we should know about your work.

For the winning entry we expect the following additional requirements:

  • At least one member of the winning team must register for the conference and be present at the contest's award ceremony. (Note that one free conference registration goes along with winning the contest).
  • A team member should present the overall approach in a short talk (10 mins) at the award ceremony.
  • The work should also be demonstrated on a poster which will be part of VIS' main poster session. During this session, a team member should attend the poster.

Submission Procedure

PLEASE NOTE: Deadline moved to Aug. 15, 8AM CET

  • The PDF document and the video should be compressed as one single ZIP archive – please do not use a password.
  • Please use the following naming convention: university name, initials of first two authors. Example: if your university name is "Gotham", and the first two authors have the initials BM and JK, then the file name should be gotham_bm_jk.zip.
  • The ZIP archive file must be uploaded via anonymous FTP to sciviscontest.cs.uni-kl.de/upload. Once you have submitted your entry, send us an email (see Contact page) and we will confirm your submission. (Please note that only committee members can view the submissions at the FTP server.)

Awards & Rating


Awards

As in recent years, the contest offers the opportunity to transfer cutting-edge visualization research to a specific, real-world application scenario. Beyond the mere achievement of having solved an inherently tricky problem, we put out a number of other incentives to join the contest.

We are thus delighted to announce that we are directly collaborating with the editorial staff of IEEE Computer Graphics and Applications (CG&A) in order to get the winning entry published as a peer-reviewed, full paper. The submission of the winning entry will be treated as an extended abstract for a CG&A submission. With winning the contest, it will successfully have completed the first of two review cycles. After the contest results have been announced, the winners will be asked to submit a revised and extended version of their submission. This paper will then undergo another formal review by CG&A.

The contest will be a visible activity at IEEE VIS 2016. Dependent on available disk space, we hope to publish all positively reviewed entries via the electronic conference proceedings. Additionally, contest winners will be recognized with a certificate and provided the opportunity to present their work during the IEEE VIS 2016 Contest Session. The winning entry will also have the opportunity to present a poster during the IEEE VIS 2016 regular poster session. To support these onsite activities, one complementary registration for IEEE VIS 2016 will be provided to the contest winner.

Further rewards for quality contributions to the contest are currently being explored and will be announced shortly.

Rating & Jury

A jury of domain experts and visualization researchers will carefully judge each submission. Since the main goal of the visualization contest is to promote the transfer of cutting-edge visualization research to concrete application domains, the rating will favor the domain experts' assessments by a weighting of 75:25. Hence, successful entries will first and foremost provide an insightful visualization that actually helps researchers gain insight from the presented data.

The jury consists of three domain experts and two visualization researchers. These are (in alphabetic order):

Christoph Garth (University of Kaiserslautern) is an assistant professor at the University of Kaiserslautern, Germany. His research focuses on vector field visualization, parallel visualization of very large datasets, material interface reconstruction, query-driven techniques and uncertainty visualization. Christoph received his PhD in 2007 from the University of Kaiserslautern working on the visualization of features in simulated fluid flows.

Berk Geveci (Kitware, Inc.) is the Senior Director of Scientific Computing at Kitware Inc. He is one of the lead developers of the Visualization Toolkit (VTK) and ParaView. His research interests include large scale parallel computing, computational dynamics, finite elements and visualization algorithms. Berk received his PhD in Mechanical Engineering and Mechanics from Lehigh University.

Bernd Hentschel (RWTH Aachen) is a senior researcher with the Virtual Reality Group, RWTH Aachen University, Germany. His research interests include the analysis of domain-specific features in large simulation data, parallel visualization algorithms, and immersive visualization. During his studies he closely collaborates with domain scientists in order to find ways to leverage the benefits of virtual reality-based user interfaces for complex visual data analysis problems. He holds a MSc. degree in computer science and a PhD, both from RWTH.

Jörg Kuhnert (Fraunhofer ITWM) is the founder of the Finite Pointset Method (FPM). He is the lead developer of this meshfree method. After studies in Mechanical Engineering (RWTH Aachen) and Numerical Mathematics (Oregon State University), he received his PhD in 1999 from the University of Kaiserslautern.

Isabel Michel (Fraunhofer ITWM) is part of the FPM developer team since 2012. Her main research interests are meshfree simulation methods, fluid dynamics, continuum mechanics, mathematical geosciences, and visualization of point data. Michel received her PhD in Mathematics in 2011 from the University of Kaiserslautern.

Theresa-Marie Rhyne is a recognized expert in the field of computer-generated visualization and a consultant who specializes in applying artistic color theories to visualization and digital media. In the 1990s, as a government contractor with Lockheed Martin Technical Services, she was the founding visualization leader of the US Environmental Protection Agency's Scientific Visualization Center. In the 2000s, she founded the Center for Visualization and Analytics and the Renaissance Computing Institute's Engagement Facility (renci@ncsu) at North Carolina State University. Rhyne is the editor of the Visualization Viewpoints Department for IEEE Computer Graphics & Applications Magazine. She received an MS in civil engineering from Stanford University and is a senior member of the IEEE Computer Society.

Simon Schröder (Fraunhofer ITWM) is also a member of the FPM developer team. Initially, he got his PhD in Computer Science in the area of Computer Graphics/Scientific Visualization in 2013 from the University of Kaiserslautern. Now, he applies this knowledge for handling the geometry in the simulation.

Contact


For questions regarding the contest, please do not hesitate to contact either of the chairs directly via scivis_contest(at)ieeevis.org.

For questions that are of general interest to all participants, particularly those concerning the input data and detection methods, we have set up a mailing list at scivis_contest_participants(at)ieeevis.org. Posting and access to the mailing lists' archive are limited to registered users. Please feel free to contact the chairs at scivis_contest(at)ieeevis.org for registration.

Contest Chair:

Contest Co-Chair: